Structural Design Patterns
Structural patterns deal with object composition, creating larger structures from objects and classes while keeping these structures flexible and efficient. They help you compose objects into larger structures without making those relationships brittle or tightly coupled.
Overviewโ
Structural patterns solve problems like:
- Incompatible interfaces: How do you make incompatible objects work together?
- Layering and abstraction: How do you add responsibilities without modifying existing classes?
- Object relationships: How do you organize hierarchies and structures flexibly?
- Resource efficiency: How do you share common state across many similar objects?
Patterns at a Glanceโ
๐๏ธ Adapter Pattern
TL;DR
๐๏ธ Bridge Pattern
TL;DR
๐๏ธ Composite Pattern
TL;DR
๐๏ธ Decorator Pattern
TL;DR
๐๏ธ Facade Pattern
TL;DR
๐๏ธ Flyweight Pattern
TL;DR
๐๏ธ Proxy Pattern
TL;DR
๐๏ธ Module / Package Pattern
TL;DR
When to Apply Structural Patternsโ
Use structural patterns when you need to:
- Connect incompatible systems without modifying either (Adapter)
- Vary object behavior independently from its abstraction (Bridge)
- Work with recursive hierarchies like trees or menus (Composite)
- Add features to objects dynamically without creating subclass explosions (Decorator)
- Provide a simplified interface to a complex subsystem (Facade)
- Optimize memory by sharing common state across many instances (Flyweight)
- Control access to objects for logging, validation, or lazy loading (Proxy)
- Organize code into logical, maintainable units (Module/Package)
Key Principlesโ
Composition over Inheritance: Structural patterns favor object composition over inheritance, creating more flexible and maintainable designs.
Single Responsibility: Each structural component has one clear roleโadapting, bridging, composing, or controlling access.
Open/Closed Principle: Structures are open for extension (new decorators, adapters, facades) but closed for modification.
Loose Coupling: Patterns minimize dependencies between components, making systems easier to evolve.
Common Pitfallsโ
- Over-composition: Adding too many layers (Decorator chains, Adapter stacks) makes code harder to follow.
- Wrong pattern for the job: Using Proxy when Decorator is clearer, or Adapter when redesigning the interface would be better.
- Performance overhead: Every structural layer adds a small costโbe aware when micro-optimization matters.
- Testing complexity: Decorated, proxied, or adapted objects can be harder to test without careful isolation.
Learning Pathโ
- Start with Adapter and Facade (conceptually simplest, most immediately useful)
- Move to Decorator (powerful for adding features dynamically)
- Explore Composite (essential for tree-based systems)
- Study Bridge and Proxy (more sophisticated abstraction techniques)
- Learn Flyweight (performance optimization)
- Master Module/Package organization (scalability fundamentals)
Each pattern is a tool for a specific structural challenge. Choose the one that best expresses your intent and keeps your code clear and maintainable.