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Basic Distributed Systems Concepts

A concise overview of the foundational ideas you will reuse throughout the guide: latency vs throughput, concurrency and coordination, reliability under partial failures, time and clocks, idempotency, and the CAP/PACELC trade‑offs. Use this page as a mental map before diving into topic articles.

When you discuss latency budgets, queueing, or fan‑out, cross‑reference Quality Attributes. For coordination and connectors, pair this with System Thinking Basics. For runtime hardening (timeouts, retries, jitter, circuit breakers), see Reliability Patterns and related topics in Distributed Systems & Microservices.

What’s in scope

  • Latency, throughput, and bandwidth basics with intuition for trade‑offs.
  • Concurrency vs parallelism and why synchronization is required.
  • Reliability under partial failure; how timeouts and backoffs shape behavior.
  • Idempotency and at‑least‑once delivery realities.
  • Big‑picture consistency trade‑offs (CAP, PACELC) and where to learn more.

Mental model

A vertical overview of core distributed systems concepts and how they relate.

How to use this section

Common pitfalls

  • Treating retries as harmless without idempotency or deduplication.
  • Using tight timeouts everywhere; amplify cascading failures and thundering herds.
  • Over‑synchronization that caps throughput; under‑synchronization that corrupts state.
  • Mixing consistency assumptions across services without explicit contracts.

References

  1. Werner Vogels, Eventually Consistent ↗️
  2. Peter Bailis, Notes on Distributed Systems ↗️